
*In Mission Mode, you play as Team Chaotix and complete specific tasks, similar to Sonic Heroes. *The faint stars on the Main Menu will turn Gold depending on certain achievements you reach. *The game has a Main Menu (akin to Sonic Advance 3)! It includes Story Mode, Mission Mode, Time Attack, Options, and Tiny Chao Garden as menu selections. Try restarting your computer if this occurs while you’re playing future Demos! *If your computer is laggy, the intro sequence won’t work quite properly. *There are going to be 3 Special Stage locations in every level in the final game. *Blaze, of course, would turn into Burning Blaze, and have access to Sol Emeralds as opposed to Chaos Emeralds. *Super Tails will have Flickies, and hopefully a red cape, akin to Turbo Tails in the Sonic Comics. *This includes Amy and Cream, who have never had official Super Forms. For example, Super Shadow might have his Chaos Control ability in place of normal Shadow’s homing attack! *Every Main Character will have a Super Form that you can play as in any level by getting their respective set of Chaos Emeralds, and Super Forms will have upgraded versions of their normal characters’ abilities. *If Sonic Advance Revamped is successful, I’d love to make Sonic Advance 2 Revamped, Sonic Advance 3 Revamped, and even a 2D Sidescroller-Style Sonic Battle Revamped, Sonic Rush Revamped, and Sonic Rush Adventure Revamped! At the moment, though, I’m focussing on Advance 1, of course. *Most of Amy’s sprites are retooled to be more consistent in shading. (All other idle animations are either straight from or somewhat edited from the Advance games.) *Blaze and Shadow’s Idle Animations are completely original. *Most of Blaze’s sprites were either heavily edited or completely hand-made. This was done to make moving to the Delta engine easier! *The first Demo has Blaze and Super Sonic programmed into the game, but they aren’t accessible without debug mode. *The Demo is based on the Not So Simple Sonic Worlds engine, whereas all future versions will be based on the Sonic Worlds Delta engine. *The game has been in production since early January, and is being made in Multimedia Fusion 2.5, AKA Clickteam Fusion 2.5.

*The main Game Dev (CocoaCat57)’s name is Alex, or Alexander :)


Alright, I’m finally going to compile all of the information revealed during the Livestream, just in case you can’t watch a 3 and a half hour Stream recording XP
